From d2c331b9f036951eef062dd5141c75182375ba12 Mon Sep 17 00:00:00 2001 From: Simon Parri Date: Tue, 22 Jul 2025 00:56:22 +0200 Subject: Add current configuration --- common/.mpv/shaders/Anime4K_Thin_HQ.glsl | 222 +++++++++++++++++++++++++++++++ 1 file changed, 222 insertions(+) create mode 100644 common/.mpv/shaders/Anime4K_Thin_HQ.glsl (limited to 'common/.mpv/shaders/Anime4K_Thin_HQ.glsl') diff --git a/common/.mpv/shaders/Anime4K_Thin_HQ.glsl b/common/.mpv/shaders/Anime4K_Thin_HQ.glsl new file mode 100644 index 0000000..953dff5 --- /dev/null +++ b/common/.mpv/shaders/Anime4K_Thin_HQ.glsl @@ -0,0 +1,222 @@ +// MIT License + +// Copyright (c) 2019-2021 bloc97 +// All rights reserved. + +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +//!DESC Anime4K-v3.2-Thin-(HQ)-Luma +//!HOOK MAIN +//!BIND HOOKED +//!SAVE LINELUMA +//!COMPONENTS 1 + +float get_luma(vec4 rgba) { + return dot(vec4(0.299, 0.587, 0.114, 0.0), rgba); +} + +vec4 hook() { + return vec4(get_luma(HOOKED_tex(HOOKED_pos)), 0.0, 0.0, 0.0); +} + +//!DESC Anime4K-v3.2-Thin-(HQ)-Sobel-X +//!HOOK MAIN +//!BIND LINELUMA +//!SAVE LINESOBEL +//!COMPONENTS 2 + +vec4 hook() { + float l = LINELUMA_texOff(vec2(-1.0, 0.0)).x; + float c = LINELUMA_tex(LINELUMA_pos).x; + float r = LINELUMA_texOff(vec2(1.0, 0.0)).x; + + float xgrad = (-l + r); + float ygrad = (l + c + c + r); + + return vec4(xgrad, ygrad, 0.0, 0.0); +} + + +//!DESC Anime4K-v3.2-Thin-(HQ)-Sobel-Y +//!HOOK MAIN +//!BIND LINESOBEL +//!SAVE LINESOBEL +//!COMPONENTS 1 + +vec4 hook() { + float tx = LINESOBEL_texOff(vec2(0.0, -1.0)).x; + float cx = LINESOBEL_tex(LINESOBEL_pos).x; + float bx = LINESOBEL_texOff(vec2(0.0, 1.0)).x; + + float ty = LINESOBEL_texOff(vec2(0.0, -1.0)).y; + float by = LINESOBEL_texOff(vec2(0.0, 1.0)).y; + + float xgrad = (tx + cx + cx + bx) / 8.0; + + float ygrad = (-ty + by) / 8.0; + + //Computes the luminance's gradient + float norm = sqrt(xgrad * xgrad + ygrad * ygrad); + return vec4(pow(norm, 0.7)); +} + + +//!DESC Anime4K-v3.2-Thin-(HQ)-Gaussian-X +//!HOOK MAIN +//!BIND HOOKED +//!BIND LINESOBEL +//!SAVE LINESOBEL +//!COMPONENTS 1 + +#define SPATIAL_SIGMA (2.0 * float(HOOKED_size.y) / 1080.0) //Spatial window size, must be a positive real number. + +#define KERNELSIZE (max(int(ceil(SPATIAL_SIGMA * 2.0)), 1) * 2 + 1) //Kernel size, must be an positive odd integer. +#define KERNELHALFSIZE (int(KERNELSIZE/2)) //Half of the kernel size without remainder. Must be equal to trunc(KERNELSIZE/2). +#define KERNELLEN (KERNELSIZE * KERNELSIZE) //Total area of kernel. Must be equal to KERNELSIZE * KERNELSIZE. + +float gaussian(float x, float s, float m) { + float scaled = (x - m) / s; + return exp(-0.5 * scaled * scaled); +} + +float comp_gaussian_x() { + + float g = 0.0; + float gn = 0.0; + + for (int i=0; i