From d2c331b9f036951eef062dd5141c75182375ba12 Mon Sep 17 00:00:00 2001 From: Simon Parri Date: Tue, 22 Jul 2025 00:56:22 +0200 Subject: Add current configuration --- .../shaders/Anime4K_Denoise_Bilateral_Median.glsl | 120 +++++++++++++++++++++ 1 file changed, 120 insertions(+) create mode 100644 common/.mpv/shaders/Anime4K_Denoise_Bilateral_Median.glsl (limited to 'common/.mpv/shaders/Anime4K_Denoise_Bilateral_Median.glsl') diff --git a/common/.mpv/shaders/Anime4K_Denoise_Bilateral_Median.glsl b/common/.mpv/shaders/Anime4K_Denoise_Bilateral_Median.glsl new file mode 100644 index 0000000..e711607 --- /dev/null +++ b/common/.mpv/shaders/Anime4K_Denoise_Bilateral_Median.glsl @@ -0,0 +1,120 @@ +// MIT License + +// Copyright (c) 2019-2021 bloc97 +// All rights reserved. + +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files (the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions: + +// The above copyright notice and this permission notice shall be included in all +// copies or substantial portions of the Software. + +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +// SOFTWARE. + +//!DESC Anime4K-v3.2-Denoise-Bilateral-Median-Luma +//!HOOK MAIN +//!BIND HOOKED +//!SAVE LINELUMA +//!COMPONENTS 1 + +float get_luma(vec4 rgba) { + return dot(vec4(0.299, 0.587, 0.114, 0.0), rgba); +} + +vec4 hook() { + return vec4(get_luma(HOOKED_tex(HOOKED_pos)), 0.0, 0.0, 0.0); +} + +//!DESC Anime4K-v3.2-Denoise-Bilateral-Median-Apply +//!HOOK MAIN +//!BIND HOOKED +//!BIND LINELUMA + +#define INTENSITY_SIGMA 0.1 //Intensity window size, higher is stronger denoise, must be a positive real number +#define SPATIAL_SIGMA 1.0 //Spatial window size, higher is stronger denoise, must be a positive real number. +#define HISTOGRAM_REGULARIZATION 0.0 //Histogram regularization window size, higher values approximate a bilateral "closest-to-mean" filter. + +#define INTENSITY_POWER_CURVE 1.0 //Intensity window power curve. Setting it to 0 will make the intensity window treat all intensities equally, while increasing it will make the window narrower in darker intensities and wider in brighter intensities. + +#define KERNELSIZE int(max(int(SPATIAL_SIGMA), 1) * 2 + 1) //Kernel size, must be an positive odd integer. +#define KERNELHALFSIZE (int(KERNELSIZE/2)) //Half of the kernel size without remainder. Must be equal to trunc(KERNELSIZE/2). +#define KERNELLEN (KERNELSIZE * KERNELSIZE) //Total area of kernel. Must be equal to KERNELSIZE * KERNELSIZE. + +#define GETOFFSET(i) vec2((i % KERNELSIZE) - KERNELHALFSIZE, (i / KERNELSIZE) - KERNELHALFSIZE) + +float gaussian(float x, float s, float m) { + float scaled = (x - m) / s; + return exp(-0.5 * scaled * scaled); +} + +vec4 getMedian(vec4 v[KERNELLEN], float w[KERNELLEN], float n) { + + for (int i=0; i v[i].x) { + w_above += w[j]; + } else if (v[j].x < v[i].x) { + w_below += w[j]; + } + } + + if ((n - w_above) / n >= 0.5 && w_below / n <= 0.5) { + return v[i]; + } + } +} + +vec4 hook() { + vec4 histogram_v[KERNELLEN]; + float histogram_l[KERNELLEN]; + float histogram_w[KERNELLEN]; + float n = 0.0; + + float vc = LINELUMA_tex(HOOKED_pos).x; + + float is = pow(vc + 0.0001, INTENSITY_POWER_CURVE) * INTENSITY_SIGMA; + float ss = SPATIAL_SIGMA; + + for (int i=0; i 0.0) { + float histogram_wn[KERNELLEN]; + n = 0.0; + + for (int i=0; i